BUILD v3.0.0 STATUS: Open to work

Doğa Bircan Deviren

Unity Game Developer Casual & Mobile Games Gameplay Systems & Optimization

Around 8 years of game development — 4.5 professionally — building casual and mobile games in Unity & C#. I ship gameplay systems, UI, client–server communication, and RAM/storage optimization with Addressables. Below is my history, kept the way I think about it: as a changelog.

View patch notes Get in touch

// loadout

Skills

Engines & Tools

  • Unity
  • Unreal Engine
  • Visual Studio
  • Android Studio
  • Git
  • OpenGL

Programming

  • C#
  • C++
  • C

Systems & Patterns

  • Addressables
  • Client–Server Comms
  • Tutorial / Achievement Systems
  • State Machines
  • Command Pattern
  • MVC
  • Lazy Loading
  • UI / UX

Spoken Languages

  • Turkish — Native
  • English — C1
  • Japanese — N2
  • German — A1

// version history

Patch Notes

Experience, in reverse-chronological releases. Newest build on top.

  1. v3.0.0 LATEST

    Game Developer · Joker Games

    • Added: Worked mainly on Batak Club, Joker Games' flagship casual mobile game — built gameplay systems including a Tutorial System.
    • Added: Implemented client-side communication with the server via an in-house framework to get and send user data.
    • Changed: Applied UI elements across the game (e.g. Main Menu work) and optimized RAM/storage with Addressables (e.g. loading Themes).
    • Added: Prototyped hypercasual games from scratch that were evaluated and later killed.
  2. v2.0.0

    Game Developer · Natum Games

    • Added: Built several casual mobile games in Unity and created reusable systems such as an Achievement System and Energy System.
    • Changed: Cut RAM usage via lazy loading with Addressables.
    • Added: Worked closely with designers to implement UI elements; used Git for version control.
  3. v1.0.0 INITIAL RELEASE

    Game Developer — Intern · Gamelab İstanbul

    • Added: Worked on a 3D football game for Android phones and tablets, written in C++.
    • Added: Used OpenGL as the graphics API via the openFrameworks framework built on top of it.

// releases

Projects

  • Battleborn Heroes

    A turn-based card RPG in Unity — pick your heroes, battle a random enemy, and win new hero cards. Heroes use the MVC pattern; battles use the command pattern with a circular state machine driving the turns.

    • Unity
    • C#
    • TCRPG
    • MVC
  • Just Dance–Style Kinect Game

    A Unity3D dance game for Kinect on Windows — players score by matching the moves of an on-screen 3D model, tracked with Kinect's motion tracking. Character animation built in Blender and iPiSoft.

    • Unity3D
    • Kinect
    • Motion Tracking
  • Key art for Teen Tycoon: Real Estate, a published mobile game.

    Teen Tycoon: Real Estate

    A published casual mobile game built in Unity at Natum Games and shipped to Google Play — one of several titles I helped build systems and UI for.

    • Unity
    • Mobile
    • Published

// merge request

Get in touch

Open to new roles, collabs, and contract work. Fastest path is email.

d.bircandeviren@gmail.com